// This Panel.cfg file created by FS Panel Studio panel editor utility - http://www.fspanelstudio.com // Built Wednesday, August 28, 2019 at 21:36 FSPS Build:20207 [Window Titles] Window00=Weapon Control Panel Window01=Weapon Control Panel Window02=HUD Window04=HUD Window05=HUD Glass Window06= Window03=HUD Glass [VIEWS] VIEW_FORWARD_DIR=14.000, 0.000, 0.000 VIEW_DOWN_DIR=0.000, 0.000, 115.000 //-------------------------------------------------------- [Vcockpit01] Background_color=0,0,0 size_mm=1024,1024 visible=1 pixel_size=1024,1024 texture=$VZ1 gauge00=737-400!ADI, 0,0,530,730 gauge01=HUDHornet!Copy of HUDHornet, 510,0,500,700 //-------------------------------------------------------- [Vcockpit02] Background_color=0,0,0 size_mm=1024,1024 visible=1 pixel_size=1024,1024 texture=$VZ2 gauge00=HUDHornet!Copy of HUDHornet, -1,163,69,91 gauge01=HUDHornet!Hornet_AoA_Indexer_81, 280,680,180.18,360.36 gauge02=737-400!Autopilot, 457,944,565,78 gauge03=737-400!Avionics Display Toggle, -1,1,53,49 gauge04=737-400!Avionics Master Switch, 948,-4,72,58 gauge05=737-400!Clock, 4,504,136,144 gauge06=737-400!Flaps, 140,504,148,144 gauge07=737-400!Fuel Quantity, 460,856,160,78 gauge08=737-400!GPS Display Toggle, 52,1,52,49 gauge09=737-400!HSI, 635,564,392,372 gauge10=737-400!Throttle Display Toggle, 95,1,50,49 gauge11=737-400!Vertical Speed, 284,504,168,176 gauge12=ALPHA_AH-1W!ATT2, 452,660,184,184 gauge13=ALPHA_Firebrand!AP Icon, 900,1,48,50 gauge14=B52!RADAR, 640, 160 ,384,400 gauge15=Cessna172!Fuel, 465,496,156,152 gauge16=CSWeapon_panel!CSWeapon_panel, 632,52,388,104 gauge17=CONCORDE!AP-Airspeed-Window, 636,-2,252,56 gauge18=Magnetic_Compass!Magnetic-Compass, 5,224,280,270 gauge19=rollusgauges!attitude, 392,236,240,256 gauge20=CSWeapon_panel!CSWeapon_panel, 0, 0, 100, 20 gauge21=fs9gps!gps_500, 460,0,170,100 gauge22=737-400!Nav 1, 0,70,90,30 gauge23=737-400!Nav 2, 95,70,90,30 gauge24=737-400!Audio, -3,40,190,30 gauge25=rollusgauges!tabalarm, 460,110,170,100 gauge26=B52!Warn_Stall, 460,200,30,10 [Vcockpit03] Background_color=0,0,0 size_mm=1024,1024 visible=1 pixel_size=1024,1024 texture=$HUD gauge00=CSWeapon!hud2d, 100, 0, 800, 1000 [Default View] X=0 Y=0 SIZE_X=8191 SIZE_Y=4000 ;--- Weapon --- [Window00] Background_color=0,0,0 no_luminous=1 size_mm=1024, 170 position=7 visible=0 window_size=1.000, 0.170 ident=10901 zorder=2 gauge00=CSWeapon_panel!CSWeapon_panel, 0, 0, 1024, 170 [Window04] Background_color=0,0,0 no_luminous=1 size_mm=400, 400 position=4 child_3d=0 visible=0 window_size=0.585, 0.585 ident=10902 zorder=1 gauge00=CSWeapon!hud2d, 0, 0, 400, 400 [Window05] file=HUD_Glass.bmp size_mm=1024, 768 no_luminous=1 position=7 visible=0 window_size=1.0, 1.0 ident=10903 zorder=0 alpha_blend=0.35 ;--- Weapon --- [Window01] Background_color=0,0,0 no_luminous=1 size_mm=1024, 170 position=7 visible=0 window_size=1.000, 0.170 ident=10901 zorder=2 gauge00=CSWeapon_panel!CSWeapon_panel, 0, 0, 1024, 170 [Window02] Background_color=0,0,0 no_luminous=1 size_mm=400, 400 position=4 child_3d=0 visible=0 window_size=0.585, 0.585 ident=10902 zorder=1 gauge00=CSWeapon!hud2d, 0, 0, 400, 400 [Window03] file=HUD_Glass.bmp size_mm=1024, 768 no_luminous=1 position=7 visible=0 window_size=1.0, 1.0 ident=10903 zorder=0 alpha_blend=0.35